#####################################################################3### Before IDVS #####################################################################3### ======================================================= glmark2 2021.02 ======================================================= OpenGL Information GL_VENDOR: Panfrost GL_RENDERER: Mali-G52 (Panfrost) GL_VERSION: OpenGL ES 3.1 Mesa 22.0.0-devel (git-15a375b4c8) ======================================================= [build] use-vbo=false: FPS: 668 FrameTime: 1.497 ms [build] use-vbo=true: FPS: 1168 FrameTime: 0.856 ms [texture] texture-filter=nearest: FPS: 1378 FrameTime: 0.726 ms [texture] texture-filter=linear: FPS: 1508 FrameTime: 0.663 ms [texture] texture-filter=mipmap: FPS: 1560 FrameTime: 0.641 ms [shading] shading=gouraud: FPS: 783 FrameTime: 1.277 ms [shading] shading=blinn-phong-inf: FPS: 804 FrameTime: 1.244 ms [shading] shading=phong: FPS: 715 FrameTime: 1.399 ms [shading] shading=cel: FPS: 709 FrameTime: 1.410 ms [bump] bump-render=high-poly: FPS: 336 FrameTime: 2.976 ms [bump] bump-render=normals: FPS: 1832 FrameTime: 0.546 ms [bump] bump-render=height: FPS: 1842 FrameTime: 0.543 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1125 FrameTime: 0.889 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 417 FrameTime: 2.398 ms [pulsar] light=false:quads=5:texture=false: FPS: 1573 FrameTime: 0.636 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 371 FrameTime: 2.695 ms [desktop] effect=shadow:windows=4: FPS: 843 FrameTime: 1.186 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 79 FrameTime: 12.658 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 42 FrameTime: 23.810 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 133 FrameTime: 7.519 ms [ideas] speed=duration: FPS: 326 FrameTime: 3.067 ms [jellyfish] : FPS: 814 FrameTime: 1.229 ms [terrain] : FPS: 37 FrameTime: 27.027 ms [shadow] : FPS: 444 FrameTime: 2.252 ms [refract] : FPS: 63 FrameTime: 15.873 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1646 FrameTime: 0.608 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1645 FrameTime: 0.608 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1640 FrameTime: 0.610 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 1644 FrameTime: 0.608 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 1347 FrameTime: 0.742 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1582 FrameTime: 0.632 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1600 FrameTime: 0.625 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1548 FrameTime: 0.646 ms ======================================================= glmark2 Score: 976 ======================================================= #####################################################################3### After IDVS #####################################################################3### ======================================================= glmark2 2021.02 ======================================================= OpenGL Information GL_VENDOR: Panfrost GL_RENDERER: Mali-G52 (Panfrost) GL_VERSION: OpenGL ES 3.1 Mesa 22.0.0-devel (git-c96869f333) ======================================================= [build] use-vbo=false: FPS: 741 FrameTime: 1.350 ms [build] use-vbo=true: FPS: 1438 FrameTime: 0.695 ms [texture] texture-filter=nearest: FPS: 1410 FrameTime: 0.709 ms [texture] texture-filter=linear: FPS: 1506 FrameTime: 0.664 ms [texture] texture-filter=mipmap: FPS: 1588 FrameTime: 0.630 ms [shading] shading=gouraud: FPS: 1101 FrameTime: 0.908 ms [shading] shading=blinn-phong-inf: FPS: 1111 FrameTime: 0.900 ms [shading] shading=phong: FPS: 976 FrameTime: 1.025 ms [shading] shading=cel: FPS: 965 FrameTime: 1.036 ms [bump] bump-render=high-poly: FPS: 545 FrameTime: 1.835 ms [bump] bump-render=normals: FPS: 1873 FrameTime: 0.534 ms [bump] bump-render=height: FPS: 1750 FrameTime: 0.571 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1125 FrameTime: 0.889 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 417 FrameTime: 2.398 ms [pulsar] light=false:quads=5:texture=false: FPS: 1416 FrameTime: 0.706 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 367 FrameTime: 2.725 ms [desktop] effect=shadow:windows=4: FPS: 828 FrameTime: 1.208 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 78 FrameTime: 12.821 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 42 FrameTime: 23.810 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 129 FrameTime: 7.752 ms [ideas] speed=duration: FPS: 335 FrameTime: 2.985 ms [jellyfish] : FPS: 817 FrameTime: 1.224 ms [terrain] : FPS: 47 FrameTime: 21.277 ms [shadow] : FPS: 516 FrameTime: 1.938 ms [refract] : FPS: 77 FrameTime: 12.987 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1613 FrameTime: 0.620 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1718 FrameTime: 0.582 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1737 FrameTime: 0.576 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 1686 FrameTime: 0.593 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 1580 FrameTime: 0.633 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1704 FrameTime: 0.587 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1696 FrameTime: 0.590 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1631 FrameTime: 0.613 ms ======================================================= glmark2 Score: 1047 =======================================================